Custom build: Graphics and rendering workstation

In short: Graphics and rendering workstation

A workstation is not measured in frames per second but in delivery times: how long it takes to export the video, compute the render, keep the heavy project open without freezing.

The bottlenecks differ from gaming: memory — on the graphics card and in the system — matters more than peak speed, because a project that does not fit in memory is slow no matter the processor underneath.

Tell us the software you use and your typical projects, and the machine is designed around them: written proposal, free, nothing ordered until you approve.

Free quote on your build New parts, chosen together, with invoice Built and tested in Meda (MB)

The choices that matter for: graphics and rendering workstation

Graphics card (GPU) Get a quote
CPU and motherboard Get a quote
SSD and storage Get a quote
Cooling and noise Get a quote
Power supply Get a quote

A workstation is measured in delivery times, not frames

Memory is the first thing to design. Current desktop platforms use DDR5; for the Core Ultra 200S platform Intel documents modules of up to 48 GB each (including CUDIMM) and system capacity up to 256 GB depending on the processor. A workstation can start with two large modules and keep slots free to grow: capacity is planned, not chased.

The graphics card is chosen on its video memory. For editing, modelling and rendering the question is not how many frames it pushes, but whether scene, textures and timeline fit in its memory: when they do not, work slows or stops — and no clock speed brings it back. The right size depends on your projects, and it is the first thing we ask.

The load here is continuous, not in bursts. A render holds CPU and card at full tilt for hours: cooling and power supply are sized for that regime, not for a momentary peak. For high-power cards Intel's ATX standard specifies the 12V-2x6 connector up to 600 W, replacing the deprecated 12VHPWR; and in a room where people work, noise is a specification like any other.

Two-tier storage: a fast NVMe for system, applications and open projects; large drives for archive and versions. Plus a rule worth more than hardware: an archive is not a backup — that is what the 3-2-1 rule is for, three copies on two media with one off-site, as recommended by CISA.

Updated August 2026: starting platforms are AM5 (AMD support committed through 2029) and Intel LGA1851 with DDR5 including CUDIMM; video-memory sizes and card models for specific software change several times a year — we propose them in the quote, current as of that day.

What drives the quote
Video memoryscene, textures and timeline must fit: sized on your actual projects
System memorylarge modules and free slots: capacity is planned from the start
Processorsustained all-core work is what counts, not a momentary peak
Coolingsized for continuous rendering load; quietness is a specification
Storageworking NVMe + archive drives; backup is a separate design
Power supplyheadroom over continuous load; 12V-2x6 on high-power cards

The factors that genuinely move the cost of a custom build. These are not our rules: they follow platform standards and how manufacturers supply parts — and they are settled together, before anything is ordered.

ElectrONIK Lab is an independent workshop: it is not an authorised service centre and is not affiliated with the manufacturers. The trademarks named here belong to their respective owners and are used only to identify the devices we work on. Your statutory consumer rights towards whoever carries out the repair are unaffected.

Frequently asked questions — graphics and rendering workstation

Better to spend on the processor or the graphics card?
It depends on your software: some scales across CPU cores, some lives on the graphics card. That is why the first question in the quote is what you use — the answer decides where the big share of the budget goes, and we justify it in writing.
How much memory do I actually need?
What your projects occupy today, plus room for tomorrow. The current platform allows it: DDR5 modules up to 48 GB each documented by Intel, up to 256 GB of system memory depending on the processor. Starting with two large modules and free slots costs less than discarding small modules a year from now.
Can I bring my own parts, or parts bought online?
Yes. We first check that they fit the rest of the build — socket, memory, power supply, clearances — and put it in writing. If a part is wrong you find out before buying the rest, not halfway through the build.
What does testing before handover include?
Careful assembly, BIOS and system updates, and extended load testing on CPU, memory and graphics card. A machine that overheats or shuts down must say so in our lab, not in your home. You get the parts list and the parts invoices at handover.
How long until I have it?
The real lead time is the parts: they are ordered after you approve the configuration, so nothing wrong gets bought. Once everything is in the lab, assembly and testing take a few days — testing is never shortened, because it is the part that protects you.

A custom graphics and rendering workstation? Let's plan it together.

Free diagnostics, a clear quote and the part chosen by you.